Wednesday, May 6, 2020

Games Being The Blame Of Violence - 2459 Words

A third example of games being the blame of violence was the case of Adam Lanza. On 14 December 2012, he committed the Sandy Hook Elementary School shooting, after which the first reports from media misidentified the shooter as his brother, Ryan Lanza. On Facebook Ryan had liked the ‘Mass Effect’ page which lead to an internet frenzy immediately launched at the page, dubbing the developes as â€Å"child killers.† After the error had been discovered that it was really Adam to blame, news stories jumped to link the games ‘Starcraft’ and ‘Dance Dance Revolution.’ Later a UK tabloid claimed that Adam Lanza had an obsession with ‘Call of Duty,’ which also got widespread coverage online. This in turn encouraged a small town near Sandy Hook set up an event to collect and burn the towns video games in exchange for a gift certificate. A CBS report alleged that anonymous law enforcement sources suggested a link to games, which was late r dismissed by the Connecticut police, quoted that it was â€Å"all speculation.† The game however did arouse a wave of effort against violent games. The twist here is that Adam s most favourite games were non-violent (Such as ‘Dance Dance Revolution’ (Which he played for hours regularly) and ‘Super Mario Brothers’). In court his mother was quoted as saying he played â€Å"zoned out† and â€Å"like a zombie.† The issue that video games may be to blame for creating violence problems exists because of some examples/events that the people involved had played games beforeShow MoreRelatedThe Effects Of Media On Young Children, Teenagers, And Adults1297 Words   |  6 Pagesoutraged by violence in the media. Whether in video games, books, radio, music, or television, there is always someone or something to blame for the violence. 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